數位皮影戲

ART, 數位布袋戲(Digital Puppet) 3 Comments

“Wayang”Interactive Puppet project

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Director : Suzung Kim,
Researcher : So-youn Park

at The Korea National University of Arts

hands01.jpg 

Interactive Puppet Theater makes users control digital puppet on the screen using their own hands. The Silhouette Character has the strong self-projection and the symbolism.  
User can easily control puppet on the screen by wearing the prepared globes or color chips and putting his/her hands inside a small box with curtains just like the stage.
Using the theatrical expression from simplistic movement of the puppet that is made from computational codes, and the hands and the fingers that are one of the most intimate interfaces of human being, we can re-illuminate the artistic form, named puppet show in digital media.

相關連結 http://www.suzung.com/wayang/main.htm

3D人物碰撞模擬

動畫(Animation), 數位布袋戲(Digital Puppet) No Comments

Faking human motion with ragdoll maxscript

hand controller vs. code controller

藉由3DMAX  studio中3D character Plugin–”ragdoll”讓建立出來的虛擬偶可以更接近真實世界中碰撞(physics collision)的狀態.讓程式不斷碰撞偵測(collision detect)以及服裝模擬(cloth simulation).人虛擬空間的人物更真實.

Sensisphere Interface

ART, 立體追蹤 (3D Motion Tracker), 科技(Technology) No Comments

Sensisphere is a hemispherical screen with an innovative user interface. It is integrated into the surrounding architecture. On this “porthole” with a diameter of about one meter many different interactive, multimedia-based contents can be experienced. by  reamatube

將multi-touch 技術用在半球行Display 上,似乎是一個很Smart的方式, 搭配了唱片選擇或地球儀的 瀏覽目的,回歸到人以往的使用模式, 讓互動的 手勢變的 更直接.

Realtime Animation System

動畫(Animation), 電腦圖像(Computer Graphic), 數位布袋戲(Digital Puppet) 1 Comment

The system uses maya, PIE (programmable input emulator), a midi-motion-cypture-server and several other tools.

簡單的運用雙搖桿當輸入裝置, 但似乎手部技術操作是在布袋戲中,無法被取代的重點,這也是Digital Puppet最困難克服的 一點

Toshio Iwai (TENORI-ON)

ART, 感應網路(Sensors Network) 24 Comments

岩井俊雄和山葉YAMAHA合作的「TENORI-ON」,將互動聲音作品量產化

  

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數位藝術和產業結合,藝術家岩井俊雄和任天堂共同出版的遊戲「Electroplankton」、和山葉YAMAHA公司出版的「TENORI-ON」,都是市場性、藝術性兼顧的開發例子。 Electroplankton是岩井接受任天堂的邀請,為其掌上形遊戲機DS開發的互動藝術遊戲作品,藉由和深海中微生物的互動,呈現不同的影像和音響;而TENORI-ON更是將互動性的聲音藝術作品進入量產化階段,經由碰觸螢幕上的256個LED觸鍵,TENORI-ON將依碰觸的位置、力道、長短,變化出極附摩登感的不同畫面和音樂,甚至可以經由連線、兩人線上互動。

Toshio Iwai plays TENORI-ON at AEC 2006

news: http://www.artsdealer.net/AGA/e_paper/20051227/20051227.htm

C.M.U.